Mhw elemental damage calculation reddit The lower the modifier number on the chart (or higher First, Second, etc. But a question, when i add elemental damage the numbers on the right dont change like they do if i add or subtract raw damage. That amount is 10% of the displayed damage. In World, Elemental Phials have a higher possible damage when compared to Impact Phials but Impact Phials deal the same damage regardless of where they hit while Elemental Phials deal damage according to the elemental hit zone of the part they make contact with I think JinJinx and Tuna made a video about damage calculations. Every hit, whether it's your forward poke or your Helmbreaker will do the same amount of elemental damage every time. PS: hitzones may have a different weakness to raw than they have to elemental, making it so that with an elemental weapon you can hit other spots for good damage. Those include: EHZV*0. 30, not 1. Player Damage Elemental. Then the game reduces the leftover damage based on your resistance to elemental/physical. Each weapon has a displayed damage value and a true. Let's also assume a raw Motion Value (MV) of 30 for an SnS average (some will be higher and lower). So I've been looking at damage numbers of weapons and I found out elemental damage is significantly lower than it was in MHW, around 1/10 of raw for IG, while in MHW it was around 1/3 of raw damage. I have a set dedicated to maxing each elemental damage. I've been trying to calculate the damage for the element damage on element type ammo on bowguns and found different formulas, which all seem to be wrong. yea you are correct in that aspect, as previously stated in the thread the math used to calculate damage on the meta post favors raw pretty heavily, leading to the skewed raw>elemental damage, im assuming it will be updated soon though. Otherwise you will need a ton of element. element true is 62 in the case of 30% weakness hit for both and in elemental vial (increase element dmg by 25%) the numbers listed represent the % of damage taken from each damage source respectively (simple explanation bc damage calculation has quite a few factors) the three weapon icons are slice, blunt, shot and the elements are as you said monsters like rathian are completely immune to an element when the column for that part say 0 But with critical element: raw crit damage + elemental crit damage. See full list on monsterhunterworld. These are just things to keep in mind. So feel free to check what weapon will bring you the highest damage together with what skills :) Difference of 130 damage = (Rounded up from 126 to 130) 0. Using ranged weapons, you have some hidden built in elemental resistance, while melee has physical resistance. My boyfriend and I made a damage calculator for Monster Hunter: World. This kinda explain what happened in Ragegaming's video. "Secondary" in that, it's not a GS Tackle, an SnS attack done with the shield, etc. 01 (raw portion, hitzone independent) = 61. META speaking you can't craft, the best GS's yet, in your actual level, acidic shredder is the best, you need to keep playing and when you get to do the safijiva Siege you make that one sword. So Flammenzahn's deals about 24 elemental damage per hit into a 100 hitzone. You should compare actual kill times and damage per time. This only applies to elemental damage as i was not sure how to tackle stars for physical damage. 3 * 420 Sword (0 Thunder Attack): 550 elemental damage Sword (5 Thunder Attack): 710 elemental damage (capped) Difference of 160 damage = (Rounded down from 165 to 160) 0. So the elemental build-up is more effective striking there. I've never dealt with PC mods but there might be a mod that splits them. com This guide should help you understand how defense and damage is calculated. For damage you want to hit its head. According to numerous sources, Affinity increases damage by 125%, while negative affinity decreases damage to 75%. So it seems elemental damage is not effected by crit hits. Maybe some of you remember during the last patch I worked on Effective Raw Damage calculator. Say you had a weapon that deals 100 regular damage and 100 elemental damage. If you look at your hunter’s note, you can see monster’s weak spot and their elemental weakness. 82 raw and 21. Azuros’s hand has fire weakness of 25 That’s 100 x 25% = 25 dmg This 25 value is a direct hit unlike raw dmg has to go through other calculations. What really makes elemental good or bad on a weapon, is how much elemental damage you're dealing per attack in comparison to the amount of raw in the same attack. Then another with 150 regular damage and 50 elemental damage. 2 (elemental portion) + 210 x 0. https://www. The exceptions for this I'm aware of is with Dual Blades (reduced elemental damage) and Great Sword (increased elemental damage for charged attacks). Example: Rathalos Glinsword has 912 raw damage and 240 fire damage. Damage calculations work similarly to normal elemental calculation, except raw also affects the elemental damage. The information found in those videos itself is not bad, but stuff like having a second person in the video that doesn't really contribute in any meaningful way Ok, i finished up the calculations. There are some builds where, like, elemental can be semi alright, but if you are looking into the context of wasting time and needing to grind the best Great Swords that do have Element, tend to be just because its there. fast weapons —> elemental damage focused weapons You have to add elemental damage to true raw damage to calculate your damage output but you mist calculate them separate because of different resistances to raw and elemental damage. Element choice only matters for wide and normal shelling, since those are the only 2 shelling styles that will involve a healthy amount of melee to proc elemental. Honestly, the elemental damage is pretty nifty on every monster. Element is calculated per hit, so it's actually stacking a 20% multiplier and a 12% multiplier for elemental damage, making it super useful for high elemental bows. A lot of times, elemental damage helps stagger the monster too, as well as knocks them out of special states (like water helps knock Teostra out of his permaburn state). As you can see Elemental damage is calculated independant of motion value so this is why fast attacking weapons prefer elemental damage. In most cases in MH, high element weapons get a lower raw tradeoff, regardless of how good that weapon class is at applying element. If it was a critical hit, that's 102. Focus on the raw damage (that is the base damage the weapon can do) elemental damage could not be helpful enough against some monsters. It also shows you how much damage you would lose by removing a 15% affinity buff. If you'd like to calculate it yourself, though, know that elemental damage doesn't take motion values into account, and that the displayed elemental damage on the status screen is actually your real elemental value multiplied by 10, then you need to find out the monster hitzone elemental weakness and multiply that true elemental damage value by AFAIK the damage reduction calculation is the following: 80 / (80 + Defense) * 100 The result will be the percentage of damage of the total physical damage you would take, elemental resistance is a flat percentage in damage reduction for elemental attacks Worth noting is that only raw damage scales with motion values whereas elemental damage does a flat amount regardless of motion values you just have to be wary of hit zone values, (monsters are weaker to elements and the different types of strikes (blunt, slicing and ranged) depending on where you hit them), what this means is that faster Damage is calculated using a number of modifiers. Actually lacking Elemental/Hidden Element is often preferred for Non Elemental Boost. So the formula is 100+1. Even my cookie cuter raw cb build can out perform any of my elemental builds in many cases. So it's basicly like this: You always do your raw Damage. For example elemental bowgun ammo and charge blade phials do PURE elemental damage Elemental ammo is not pure elemental damage. Crit Element will obviously benefit from Wex in the build but unless you have extra 4 slots it still isn’t that much extra damage per point versus raw increases as we don’t bring our affinity up high . We figured it would be helpful when creating builds. 75 Yellow: 1. This is how to calculate how much Elemental damage you will deal given the value shown by your weapon: True Elemental Damage = (Displayed Elemental Damage)/10. If you're new to CB i suggest raw over elemental. The key part of that is "into a 100 hitzone," because there's no such thing in this game. When you factor in raw and elemental, the head is the most effective damage hitzone. Made a MHW damage calculator/build comparing tool MHW Couldn't find an up-to-date calculator that fulfilled all my needs (variable skill uptimes being the main thing) so I made one - it doesn't account for phials and explosion damage (like for charge blade) and has some other quirks, but it's useful for comparing raw vs element builds to see Hunting Horn has 1 move that deals cutting damage but it is weak and has short range. 1; rounds down to 51 With Dragonheart: 42 x 7 x 0. 2*x, x being the base elemental damage of the weapon. Status will probably be better for normal. This means weapons that hit really fast will see the most usage out of elemental damage vs slower weapons. Glaive requires a blunt type kinsect to do blunt damage with it, the weapon itself does cutting. Except for helm splitter attack of course. 65% effectiveness and three stars means 18. ). 1) Elemental damage value is bloated by a factor of 10 (so if you read 200, it's actually 20) 2) Elemental damage is flat, per hit, while raw is scaled depending on the move's "weight". assuming weakspot requirement of The calculation for elemental damage is: Elemental Damage / 10 * Monster Hitzone Since the calculator currently does not support comparisons against different monsters, there is effectively no difference between a weapon with 100 raw and 100 fire, or 100 raw and 10000 fire. And looking at the numbers it looks like it is mostly the same for all weapons. Try to make the same calculation with Dual Blades or Insect Glaive. An elemental weapon does both raw and elemental damage. 5%. Both elemental and raw damage apply their own multipliers before the final damage numbers, but, if all of these factors are known, a full damage calculation can be performed on both element and raw components, and these independent components can be compared. Elemental has simple calculation. So the red flashy crit effect you're seeing is only affecting your raw damage. 44 raw damage and 13. However, the most important part is that I have added 3. 00 Green: 1. Keep in mind, each weapon has it's own modifier so the raw, or actual damage of bigger weapons are bloated compared to smaller ones. When you get to elemental resist 20, you are immune from the blight from that element. If you have the Elemental Crit skill, then you gain 25% bonus damage to element as well, but this does not increase with Crit Boost. 50 Orange: 0. Which is why (usually) fast-hitting weapons such as the Dual Blades or the SnS are better suited to elemental. Every Sword/Axe attack you do gains 30 elemental damage on top of its Raw damage. 3 * 550 This may also explain why low elemental damage weapons cap off before high elemental damage. That’s a very short and simple explanation, but the conclusion is: you want elemental damage on fast hitting weapons The 20 would be 2 if it still works the same as World for elemental damage. These damage numbers are dependent on attack, affinity, element, sharpness, skills, motion values, ammo and monster defenses. It calculates true damage and damage you can expect to hit on the training dummy. 8 elemental damage. Edit: OK I see how the difference between blast and the real "elements" work but I am still confused on how the total damage of a weapon is calculated. My idea was to help with element Switch Axes and a little light into the topic. The main point of elemental damage is that it adds more flat damage to small hits, where raw damage gets a huge “less” multiplier. The other thing about element is that ordinarily, elemental damage does not crit. 35) = 48. Elemental damage is applied for every separate damage number you see on screen (assuming that damage number came from a weapon attack that actually applies elemental damage -- so not gunlance shelling, e. 05 for green, and 1. 7 modifier for the element attached to it. numbers), the more raw elemental damage that weapon needs to deal to get a topple. The formula takes care of Real Dmg, Real Dmg + Elemental (average), final after-affinity average damage as well as "If the monster is immune to your element" or "i havent unlocked hidden element for my weapon" aka 0 elemental damage final damage. So for some weapons to play better, a playstyle difference is needed. All of the modifiers are percentages, so when someone talks about a Motion Value of 20, they mean 20%, or 0. Bow on the other hand is the opposite. For example, you have 100 fire elemental. 01 (raw portion, hitzone independent) = 51. elemental weapons get stronger with atk boost, too but elemental damage it self is not affected by raw. A real, more valuable research for elemental SA could/should be done by Jinx&Tuna, Cons, Deaga, Vanov and/or other master hunters. Power element phials, however, do deal So the thing with Elemental type damage is that doesn't have a Motion Value variable when you calculate its damage. Would these in effect deal the same dps? I’m a little new also so bear with me, but I’m pretty sure for impact phial cb’s the elemental damage is just added damage to the weapon unlike power phial cb’s where they not only get the damage from there element but can deal additional elemental damage through discharging their phials in combat (e. 00×), but this is also part of damage calculation and not stat calculation, so it doesn't count against the cap. Elemental numbers on lances are typically much higher in Iceborne, so this element nerf brings in some interesting implications. I've heard that Elemental Damage boosting is a bit finicky in this game and I just wanted to try and get an understanding on how it works. Adding Elemental Awakens boost the base element of your weapon, which in turn also boosts that weapon's elemental cap. 0 weapons. NORMAL AND ELEMENTAL DAMAGE. Now, let's take a look at two great swords. 20 White: 1. The Critical Element Skill will allow Elemental Damage to strike critical hits. and got rounding to the nearest integer, then x10 showed as a bloated value. Im not sure how up to date it is though. I would guess that Mighty Bow is really good for an elemental build. Elemental requires so much not only with builds but also knowledge on hitzone values and how they change depending on the monster you are hunting. After playing Rise for about 80 hours I've learned that this entry in the series calculates its damage a little differently, primarily with affinity. You can't slap a Blaze deco on a Raw bow (or a Thunder one) and get extra fire damage. They do not deal damage with each hit, but rather cause a hidden For example on the SnS the Drill Slash and Twin Blade Combo are both intended for elemental damage so they have increased elemental modifiers, whereas Metsu Shoryugeki is meant for raw damage/stun and has a decreased modifier, and Windmill has a decreased modifier simply to balance it out because it does a ton of hits really fast. Assume A G rank (400%) Rathalos hits the player with a Fireball (80), which has 120 Defense and 15 Fire Resistance. (Pretty sure this only counts for damage calculation and not for blight resistance, but I'm not 100% sure. Once you add in crit ele, both raw and ele damage calculations are practically the same. About 10-30% of each shot's damage is going to be physical depending on your build and the monster's part damage multipliers. At the start he has 14 elemental resist and gain 10 elemental damage . Elemental Boosts do not add elemental damage, they only increase elemental damage that is present. 8. g. However, its weakest elemental point is the forearms. Putting ALL the parts (IncomingDamage, DamageTaken, ElementalResistance) together, we get the elemental damage a monster inflicts on a player upon hit. 28; rounds down That’s not exactly correct, the cap for element works so that a weapon can increase its element by either 60% of its base element or 150 flat increase, whichever is higher. Some weapons have an [[abnormal status attribute|understanding-monster#status-ailments-on-monster]] instead of an Elemental attribute. And since bows have better motion value for elemental damage it will hit harder than raw Elemental is better, when you reach the elemental cap, then affinity% is what will increase your DPS. Each weapon type (eg: greatsword, longsword, dualblades raw damage and elemental damage are calculated completely separately, so whether a weapon has element or not doesnt affect raw damage at all. 2x; however, some of the modifiers are generally talked about using their true value, such as sharpness generally being taught using numbers like 1. so if all stats are the same except one has an element, then the element is better because both weapons are running the same raw damage calculation but the element weapon also gets the element calculation While status effects are not calculated, elemental damage sure is, as well as each weapons max elemental damage. This is my first MH game, so I’m kinda lost when it comes to this one. reddit. In my testing, using the exact same attack on a Royal Ludroth with the same raw attack stat, it takes less hits to cut the tail with maxed out element vs no element. So, LBGs and HBGs need to deal a So what i see being calculated here is the raw damage of (36 * 1. So with calculating and putting it in it might be confusing people who are newer and if it still is the same as world on this. Also, if you wanted to get more notice, apply your calculator to include all the monster weakpoints and apply motion values. Using a simple graph function, I can see that this amount can't ever reach the cap at all, which is The white sharpness one is better, each level of sharpness does 2 things damage/elemental multiplier and bounce level (Raw) Red: 0. 6 then add the elemental damage, which seems to be 17 on this comparison, bringing us to 48. wiki. Hammer has no cutting moves at all. Unlike other weapons, the elemental damage, after the cap is applied, gets scaled by true raw/100, same as raw damage. That typically gates you into MT, Razor Sharp or Polish builds which are all better for Physical weapons because you'll be running out of space for all that AND elemental buffs. First we need to look at elemental damage calculation: Ele dmg = True Element * Sharpness modifier * Attack modifier * Ele HZV True Element - in rise it's your display element (the one you see in your status window), in mhw it's your display element divided by 10 Elemental damage is a flat increase to any and all of your attacks that aren't "secondary". Also, I noticed that there are discrepancies within the elemental weakness rating. With that said, wide will theoretically be better for elemental damage due to the amount of quick pokes you will use. Spirit Helm Breaker actually has a negative modifier to elemental damage so the more you use LS's nost powerful attack, the less mileage you get out of the elemental damage and the heavier you rely on raw. In base MHW, Impact Chargeblade was king because you could drop in the elemental-less gem, stack artillery, and get KO damage in addition to damage that just outpaced elemental damage even at a type advantage. 6 which is exactly what I was getting in game. Unfortunately no, it's weird since the damage changes depending on the ratio of raw/elemental HZV a monster has that you are attacking as well as what attack or combo on each weapon you use. Poison, Sleep, Paralysis, Blast and Stun are Status Effects, which are separate from Elemental Damage and Raw (Physical) Damage. 37 The numbers that I get from the damage calculator on honey hunter's builder make it seem like that the elemental build is overall stronger than the old fashioned raw build. it was mostly because element CBs in base world just didn't get enough element to be competitive (with the exception of the kjarr ice CB). Bowgun ammo has 22 true element (18 on dragon ammo) and 8 raw MV (2 for dragon ammo). you can boost elemental damage with critical element tho. 2 (elemental portion) + 248 x 0. The elemental damage is scaled by 1% of the weapon's unbloated attack (so 100 attack is 1. Say you hit a Diablos abdomen with a longsword that has white sharpness and 20 dragon attack. I think Crit Element and True Crit Element more than make up for that, but my point was actually that, for weapon classes with high MVs, increasing raw damage (not affinity) through the skills I mentioned in my other comment affects average damage numbers more than increasing element does (due to element being an equal/flat damage increase to You can use something like MHW Builder Lite on an Android phone as it has a damage calculator on it. 05 Blue: 1. 30 Also you might’ve just been covering your bases but there are no skills that directly affect damage by adding an additional multiplier, they’ll either be boosting the raw or elemental damage stat which is then used in the calcs, or boosting critical chance or damage which again is just altering Possibly it's 5% of you elemental resistance > true elemental damage as a calculation. Almost right, but HZVs are less than one, HVZ of 30 for example is multiplying by 0. They have a motion value of 8 for physical damage. Some people have said that the higher a Weapons base element is, the higher it can be raised, where I've heard other people say that there's a cap at how high Elemental Damage can go. 20 for blue. Elemental damage is essentially a flat damage tacked on top of your weapon. So no affinity means the true raw with motion as above calculation constants is around 72. here's a link. 32 Purple: 1. Just noticed that while preparing for a quest and changing my weapon, the one I choose has the element type grayed out and the damage number is also gray, which I take means that the weapon is not dealing that damage. Most attacks are mixed raw+ element, so elemental resist isn’t too significant outside of Kirin’s thunder and Nami’s water. I’m MHW, each point of elemental resist decreases the elemental damage take by 0. (5% of that is 0. In hunts I find that raw is only 30% or less of your total damage based on my damage meter which separates out elemental and raw damage. ) Monster elemental damage is affected by both physical and elemental defense, so this means that the reduction in physical defense will always be greater than the increase in elemental resistance, at least in all feasible scenarios. Oct 12, 2021 ยท Elemental Damage is normally not affected by a weapon's Affinity. How is damage calculated for lbg and hbg elemental shots? Is it simply taking the Attack shown on the status screen and dividing by 10? If that is true, would skills like Fire Atk +3 give the following damage: Taking the above situation, let's assume a 60 raw HZV and a 30 elemental HZV. For Elemental dmg i heared that each Monster (even those extremely weak to a certain element) have a resistance threshold to it, once you go over it (with your attacks which also apply element) your weapon will always deal it's raw+elemental damage for a certain amount of time. I'm a bit confused by your damage formulas, is the 7/9 in the raw damage calculation a hitzone? And the /(100/3) in the elemental damage calculation I assume is a hitzone and the 1/10 display adjustment for element damage? The stars are a lie. Also depending on weapon the actual contribution of elemental damage to your overall damage might be less than 50%. This hit would net 73. Elemental crit skill adds a flat 100 elemental damage to your attack (which amounts to 10-16 damage per Crit) I can also show you an example for Crit Draw GS calculations if you are interested (personal Spreadsheet made for T Kirin optimization) The Toadversary has 20 elemental hitzone on the body, and calculating the expected damage, I get: Without Dragonheart: 35 x 7 x 0. All weapons do raw damage. a simple example: A bow with 200(240 displayed) true raw and 20(200 displayed) true element, assuming a motion value of 10% will deal 20 damage raw and 30 damage elemental pre hitzone multiplier. MHW has a bloat value on elemental damage, that means the numbers you see are 10X higher than the actual elemental damage. There's different math involved in computing raw and elemental damage, but all you need to know for now is that to take full advantage of elemental damage, you need to do a lot of hits, and you need to hit fast. Thus we get the full player damage formula: TL;DR: if you are only comparing peak numbers your science game is too low. 39 elemental damage. Its the little things. Each monster hitzone have separate values for the 3 raw types of damage and each element so you will need to bring up a values chart to get specific numbers. So first you apply the formula you had for defense, then subsequently reduce the leftover damage by % (10 res = 10% reduc). 6+17= 65. You can see that the majority of the dual blades damage is coming from elemental damage and that the dual blades will do a lot more elemental damage then the great sword will over the course of the hunt. Damage calculations include affinity, weapon sharpness, physical damage, elemental damage (only melee weapons currently), augments, and skills. They manage to strech out damage calculation over 3 10+min videos, when damage calculation could be effectively explained in just one video (as many content creators have already done). Where To Hit For Elemental Damage: Alatreon's weakest elemental hitzone is its forearms and head. Still had a small chuckle the first time i opened the HH meta and it was in stack overflow. The display damage is a "false" damage value that is displayed to the player to give them a general sense of the damage a weapon can deal. . It can only increase the damage on a Fire Element bow. As for elemental damage, it gets added to your raw damage as a flat damage boost. However, unlike with cut or blunt damage, elemental damage is generally the same whichever move you use - that's why people recommend fast-hitting weapons for elemental damage. Firstly, damage is calculated based on various different factors. and Elemental damage for the most part has no motion values, so quicker attacks means more elemental DPS. This application most likely is not perfect, I know there are things that could be added, and while I pulled from various sites (mainly fextralife, kiranico, and reddit posts), most of the sites had conflicting information. If both of these are known (Made up scenario) great sword did 300 raw + 25 elemental damage in one hit, while the dual blades did 30 raw + 25 six times over. I may make a spreadsheet on that in the future but it would have to be huge and I'd need to make a separate one for each weapon and it's various moves This application calculates damage numbers you can expect to hit in Monster Hunter: World. after that the resistance has to be overcome again. 7 > round to 1 true elemental damage) I've heard that Elemental Damage boosting is a bit finicky in this game and I just wanted to try and get an understanding on how it works. Greatswords dealing elemental damage contribute more per elemental damage they deal to somewhat compensate for the weapon's lack of ability to hit quickly. from Rarity 6 If two weapons have equivalent raw, but other has element, then element wins. fextralife. Also Elemental Damage can't crit. Edit: thanks for the clarification! On most attacks the elemental damage on the lance now has a . Special thanks and source are to: Deaga, HoneyHunter MHW Builder, Cons, TeamDarkside, Monster Hunter World: Damage Calculator _____ Elemental damage is worth about one tenth of its actual value. 00× and 300 attack is 3. this is absolutely mad on dual blades, bow and elemental LBG So lets look at elemental vials Fatalis End is elemental having 1404 atk and 620 dragon element. Similarly, the main steroids for Elemental, or the skills that come on Elemental sets, seem to do more for other weapons than Lance. Elemental damage is dealt as + X per hit so the more often a weapon can attack the greater the relevancy the elemental damage becomes. It had some minor improvements since then. com/r/MonsterHunter/comments/86t6yg/a_breakdown_of_the_value_of_armor_skills_per/ When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). g amped elemental discharge). For example in 4U Flame Fatalis Blade was the best craftable GS against monsters weak to fire, while for everything else Black Fatalis Blade and Rogue Sedition were better. While you're correct about elemental being really good on db, your explanation is pretty flawed. 22(apparently elemental modifier on bowgun ammo)*TrueRaw EHZV*22*TrueRawIn% Because each weapon move has a motion value that further affects damage but this mostly affects raw, this means slow weapons that get huge motion values get a huge boost to the raw damage but hardly affect the elemental, take the shara GS it has a 540 elemental damage so 54 dragon damage on each attack, then take the dual blades at 330 dragon True Elemental Damage = (Displayed Elemental Damage)/10 As you can see Elemental damage is calculated independant of motion value so this is why fast attacking weapons prefer elemental damage. 98% effectiveness. Meaning a GS might not being doing as much damage as it's calculated on here for elemental weapons for new people to understand this. Elemental damage is added on top of raw damage. how is elemental damage calculated, when i add 180 elemental damage on a weapon it just shows "final element 16 (using training dummy in training area at 80%) but the numbers on my combos don't increase? doesn't really work for bowguns, if it can fire elemental shots, it wont have a bonus from NEU applied. 05% effectiveness, two stars means 12. Element and blast don't add to a cut Element appears to actually contribute to a cut if it is from a slicing attack, at least in Rise. Nergigante has a 3 star thunder weakness but all of his elemental resistances are so hilariously bad that bow and dual blade, the two kings of elemental damage in MHW (ignoring elemental ammo on the bowguns, because they're a whole separate story), use raw weapons against him. However, even if you have 6 points in the elemental damage skill, this is +20% of the base elemental damage from points 4, 5 and 6, and +100 from points 1, 2 and 3. elemental is flat damage, that‘s why it‘s stronger the faster the weapon is hitting. for some reason google docs is not letting me share the file with my working but the TLDR on average one star means 6. An example of this is the Longsword will do more damage with element on most hits, except on its helmsplitter, which is a big part of its damage and scales poorly with elemental damage. gzwhc fwqr jtzfjbs kpdkw vbuy npoxfss mujmz snbwm ozsq exb